The plot picks up five years after the events recounted in Stevensons novel. As the action opens, Jim Hawkins is now running a shipping business in the Caribbean and reminiscing a bit about his old pal Long John Silver. However, before he can wax too nostalgic, hes locked in his cabin by three of the mutinous rogues he encountered way back when, which forces him to make a quick escape that lands him marooned on Emerald Isle. The storyline is a bit poorly developed at this point, but the island turns out to apparently be the new stomping grounds of Silver. Old Long John has set up an elaborate treasure hunt for Jim, with the assistance of his parrot and a rhyming riddle that gives hints on how to unlock the islands many secrets.
Its this lengthy piratical doggerel that makes Destination: Treasure Island such a pleasure. The rhyming couplets provide just enough clues to ensure that you generally wont get too frustrated. For example, at one point youre stuck with a locked gate and given only the lines "But are you lost and running blind?/Well, friend, if youve got a black spot/Look at it and you will find." Nobodys going to win any prizes for the quality of this verse, but these lines pretty clearly tell you that the solution to opening the gate can be found by looking closely at the infamous black spot that the mutinous sailors presented to Silver in the original novel. Sure enough, an examination of the spot reveals the code needed to unlock the door and journey to the second section of the island. Likewise, you progress through the poem by section, with the game crossing off lines whenever you solve the riddles that they present. This further prevents you from getting lost or frustrated, given that youre pretty much always working on just a single problem at a time. It also makes the game friendlier to younger players, who might not be able to keep track of the various puzzle and plot threads that fill up the typical adventure game.
About the only drawback here is the similarity between the different puzzles. Most involve picking up and combining various objects, so there is something of a pixel hunt going on here. Nevertheless, all important items are easy to spot, which means that you dont have to scour every square inch of every screen. As long as you pan the first-person viewing perspective all around each location, its tough to miss key items and trigger points important to solving the games various conundrums. Still, there are only a few logic puzzles in the game, and most of these are readily solvable by simply reading Silvers poem and experimenting with the items in your inventory. Occasionally youll engage in some basic memorization, as with one memorable moment when you sing a duet of "Yo-Ho-Ho and a Bottle of Rum" with Silvers parrot. Real uniqueness is added only with knot-tying challenges, where you pick from two choices to tie the requested nautical knot, and these are so simplistic that theyre more annoying than enjoyable.
The look and sound of the game are somewhat dated, although not so behind the times as to be a bother. It is based on the old first-person style popularized by Myst, so play can feel a bit clunky on occasion. Despite this, you never feel limited by such static movement and the ability to spin in place and check out your environments. Many of the tropical scenes are quite picturesque, which also makes the game appear more modern than the engine that powers everything. Audio is highlighted by some great voice work from the actor playing Jim. He perfectly balances the characterization between the teen of the original story and the young businessman and sailor that Jim has grown into here. Unfortunately, the music is a bit of a letdown, as it doesnt feature any of the jaunty pirate tunes that you would expect from a game like this.
Sensible and fun, Destination: Treasure Island is a must for anyone who likes a good pirate yarn. There isnt anything here thats particularly innovative, although traditional adventures are rarely this rational and enjoyable.
By Brett Todd, Gamespot